// if pack/property exists, it'll be read! (note: if found, the local property/ directory will not be considered!).// init texture map reload map crash and last 2px always blank.// water brush waterid bug (the id was increased until 256 each time the function was called now it's based on the water height just like it should be).// not checking output options when loading maps.// *.mdc collision data saving (for game_test).// attempting to write to an empty textureset name when creating new maps.// default textureset when creating maps.// whether or not DevIL should compress and remove alpha from minimap.dds.// whether or not Insert should let you go where you were before the press.// few others such as default WASD movement.// -) UP-LEFT-DOWN-RIGHT to move around*10 (+asynchronous diagonally movements).// -) WASD UPLEFTDOWNRIGHT to move around (+asynchronous diagonally movements).// -) many default features not present inside the worldeditor_en (probably, that binary was taken out from an SVN long time ago and resource hacked) such as Ins for all regions and skyboxes.// I recently built a new worldeditor version with new features, so: Be a guinea pig of mine and test it all!.
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